Heavy optimizations at the cost of spaghetti code

This commit is contained in:
2022-06-30 23:52:27 +01:00
parent 6cc5ed68ef
commit 026ede1023

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@@ -7,6 +7,7 @@ local defaultTable = {
set_trm_aggression = 200, set_trm_aggression = 200,
set_mode = 1, set_mode = 1,
set_silent = 0, set_silent = 0,
previous_velocity_x_in = 0,
acceleration = 0, acceleration = 0,
} }
@@ -24,45 +25,54 @@ local signalReceived = function(signal, connection)
local mem = allItems[this] local mem = allItems[this]
local signalNum = tonumber(signal.value) or defaultTable[connection.Name] local signalNum = tonumber(signal.value) or defaultTable[connection.Name]
local set_mode = mem.set_mode
if mem[connection.Name] == signalNum then if
mem[connection.Name] == signalNum or
connection.Name == "current_velocity_x_in" and set_mode ~= 0
then
return return
end end
if connection.Name == "current_velocity_x_in" then
mem.acceleration = (signalNum - mem.current_velocity_x_in)
mem.current_velocity_x_in = signalNum
else
mem[connection.Name] = signalNum mem[connection.Name] = signalNum
end
local main_force_out local main_force_out
local boost_force_out local boost_force_out
local velocity_x_in = mem.velocity_x_in
if mem.set_mode == 1 then if set_mode == 1 then
main_force_out = mem.velocity_x_in main_force_out = velocity_x_in
boost_force_out = 0 boost_force_out = 0
elseif mem.set_mode == 2 then elseif set_mode == 2 then
main_force_out = mem.velocity_x_in main_force_out = velocity_x_in
boost_force_out = mem.velocity_x_in boost_force_out = velocity_x_in
elseif mem.set_mode == 0 then elseif set_mode == 0 then
local absolute_current_velocity = math.abs(mem.current_velocity_x_in) local current_velocity_x_in = mem.current_velocity_x_in
if mem.set_trm_target - 0.25 < absolute_current_velocity and mem.velocity_x_in * mem.current_velocity_x_in > 0 then local set_trm_target = mem.set_trm_target
local target_acceleration = - (absolute_current_velocity * mem.set_trm_aggression) + (mem.set_trm_target * mem.set_trm_aggression)
if math.abs(mem.velocity_x_in) > math.abs(target_acceleration) then if connection.Name == "current_velocity_x_in" then
if mem.current_velocity_x_in > 0 then mem.acceleration = (mem.previous_velocity_x_in - current_velocity_x_in)
mem.previous_velocity_x_in = current_velocity_x_in
end
local absolute_current_velocity = math.abs(current_velocity_x_in)
if set_trm_target - 0.25 < absolute_current_velocity and velocity_x_in * current_velocity_x_in > 0 then
local set_trm_aggression = mem.set_trm_aggression
local target_acceleration = - (absolute_current_velocity * set_trm_aggression) + (set_trm_target * set_trm_aggression)
if math.abs(velocity_x_in) > math.abs(target_acceleration) then
if current_velocity_x_in > 0 then
main_force_out = target_acceleration main_force_out = target_acceleration
else else
main_force_out = -target_acceleration main_force_out = -target_acceleration
end end
else else
main_force_out = mem.velocity_x_in main_force_out = velocity_x_in
end end
else else
main_force_out = mem.velocity_x_in main_force_out = velocity_x_in
end end
boost_force_out = 0 boost_force_out = 0