Add Engine Controller Component
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@@ -4,7 +4,7 @@ local defaultTable = {
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velocity_x_in = 0,
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current_velocity_x_in = 0,
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set_trm_target = 20,
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set_trm_aggression = 600,
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set_trm_aggression = 200,
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set_mode = 1,
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set_silent = 0,
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acceleration = 0,
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@@ -25,6 +25,10 @@ local signalReceived = function(signal, connection)
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local signalNum = tonumber(signal.value) or defaultTable[connection.Name]
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if mem[connection.Name] == signalNum then
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return
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end
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if connection.Name == "current_velocity_x_in" then
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mem.acceleration = (signalNum - mem.current_velocity_x_in)
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mem.current_velocity_x_in = signalNum
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@@ -32,11 +36,6 @@ local signalReceived = function(signal, connection)
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mem[connection.Name] = signalNum
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end
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-- Skip signals for optimization
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if connection.Name ~= "velocity_x_in" then
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return
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end
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local main_force_out
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local boost_force_out
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@@ -50,8 +49,7 @@ local signalReceived = function(signal, connection)
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elseif mem.set_mode == 0 then
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local absolute_current_velocity = math.abs(mem.current_velocity_x_in)
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if mem.set_trm_target -0.25 < absolute_current_velocity and mem.velocity_x_in * mem.current_velocity_x_in > 0 then
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if mem.set_trm_target - 0.25 < absolute_current_velocity and mem.velocity_x_in * mem.current_velocity_x_in > 0 then
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local target_acceleration = - (absolute_current_velocity * mem.set_trm_aggression) + (mem.set_trm_target * mem.set_trm_aggression)
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if math.abs(mem.velocity_x_in) > math.abs(target_acceleration) then
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