Fix typo
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@@ -4,13 +4,13 @@
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<entitydescription.flipflopcomponent>Switches state when receiving 1, forces state to X when receiving -X.</entitydescription.flipflopcomponent>
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<entitydescription.flipflopcomponent>Switches state when receiving 1, forces state to X when receiving -X.</entitydescription.flipflopcomponent>
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<entityname.flipflopcomponent>Active Flip-Flop Component</entityname.flipflopcomponent>
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<entityname.flipflopcomponent>Active Flip-Flop Component</entityname.flipflopcomponent>
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<entitydescription.flipflopcomponent>Switches state when receiving 1, forces state to X when receiving -X. Sends a signal constantly.</entitydescription.flipflopcomponent>
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<entitydescription.flipflopcomponent>Switches state when receiving 1, forces state to X when receiving -X. Constantly outputs state.</entitydescription.flipflopcomponent>
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<entityname.countercomponent>Counter Component</entityname.countercomponent>\
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<entityname.countercomponent>Counter Component</entityname.countercomponent>
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<entitydescription.countercomponent>Counts up to ClampMax when receiving 1, resets to ClampMin when reached, forces state to X when receiving -X.</entitydescription.countercomponent>
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<entitydescription.countercomponent>Counts up to ClampMax when receiving 1, resets to ClampMin when reached, forces state to X when receiving -X.</entitydescription.countercomponent>
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<entityname.activecountercomponent>Active Counter Component</entityname.activecountercomponent>\
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<entityname.activecountercomponent>Active Counter Component</entityname.activecountercomponent>
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<entitydescription.activecountercomponent>Counts up to ClampMax when receiving 1, resets to ClampMin when reached, forces state to X when receiving -X. Sends a signal constantly.</entitydescription.activecountercomponent>
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<entitydescription.activecountercomponent>Counts up to ClampMax when receiving 1, resets to ClampMin when reached, forces state to X when receiving -X. Constantly outputs state.</entitydescription.activecountercomponent>
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<entityname.reactorcontrollercomponent>Reactor Controller Component</entityname.reactorcontrollercomponent>
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<entityname.reactorcontrollercomponent>Reactor Controller Component</entityname.reactorcontrollercomponent>
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<entitydescription.reactorcontrollercomponent>Automatically sets a reactor's Fission Rate and Turbine Output.</entitydescription.reactorcontrollercomponent>
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<entitydescription.reactorcontrollercomponent>Automatically sets a reactor's Fission Rate and Turbine Output.</entitydescription.reactorcontrollercomponent>
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