FlipFlop, Counter, Reactor Controller Components

This commit is contained in:
2022-06-29 23:29:20 +01:00
parent e6ac9a8431
commit 8dd238ea38
11 changed files with 887 additions and 89 deletions

32
Lua/flipflopcomponent.lua Normal file
View File

@@ -0,0 +1,32 @@
local allItems = {}
Hook.Add("item.created", "flipflopcomponent.init", function(item)
if item.Prefab.Identifier == "flipflopcomponent" then
allItems[item] = true
end
end)
local signalReceived = function(signal, connection)
local this = connection.Item
local mem = this.Components[2]
if signal.value == "" then return end
local input = tonumber(signal.value) or 1
if input == 1 then
if mem.value == "0" then mem.value = "1" else mem.value = "0" end
elseif input == 0 then
mem.value = "0"
elseif input == -1 then
mem.value = "1"
end
end
local think = function()
for component, _ in pairs(allItems) do
component.SendSignal(component.Components[2].value, "state_out")
end
end
Hook.Add("think", "flipflopcomponent.think", think)
Hook.Add("signalreceived.flipflopcomponent", "flipflopcomponent.signalReceived", signalReceived)