Add non-active counter & flip-flop components
This commit is contained in:
@@ -1,6 +1,8 @@
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local moduleNames = {
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"flipflopcomponent",
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-- "activeflipflopcomponent",
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"countercomponent",
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-- "activecountercomponent",
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"reactorcontrollercomponent",
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}
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36
Lua/activecountercomponen.lua
Normal file
36
Lua/activecountercomponen.lua
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@@ -0,0 +1,36 @@
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local allItems = {}
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Hook.Add("item.created", "activecountercomponent.init", function(item)
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if item.Prefab.Identifier == "activecountercomponent" then
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allItems[item] = true
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end
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end)
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local signalReceived = function(signal, connection)
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local this = connection.Item
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local mem = this.Components[2]
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if signal.value == "" then return end
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local input = tonumber(signal.value) or 1
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if input > 0 then
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if tonumber(mem.value) >= this.Components[3].clampMax then
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mem.value = tostring(this.Components[3].clampMin)
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else
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mem.value = tostring(tonumber(mem.value) + 1)
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end
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elseif input == 0 then
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mem.value = "0"
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elseif input < 0 then
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mem.value = tostring(-input)
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end
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end
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local think = function()
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for component, _ in pairs(allItems) do
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component.SendSignal(component.Components[2].value, "state_out")
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end
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end
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Hook.Add("think", "activecountercomponent.think", think)
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Hook.Add("signalreceived.activecountercomponent", "activecountercomponent.signalReceived", signalReceived)
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32
Lua/activeflipflopcomponent.lua
Normal file
32
Lua/activeflipflopcomponent.lua
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@@ -0,0 +1,32 @@
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local allItems = {}
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Hook.Add("item.created", "activeflipflopcomponent.init", function(item)
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if item.Prefab.Identifier == "activeflipflopcomponent" then
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allItems[item] = true
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end
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end)
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local signalReceived = function(signal, connection)
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local this = connection.Item
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local mem = this.Components[2]
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if signal.value == "" then return end
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local input = tonumber(signal.value) or 1
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if input == 1 then
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if mem.value == "0" then mem.value = "1" else mem.value = "0" end
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elseif input == 0 then
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mem.value = "0"
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elseif input == -1 then
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mem.value = "1"
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end
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end
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local think = function()
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for component, _ in pairs(allItems) do
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component.SendSignal(component.Components[2].value, "state_out")
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end
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end
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Hook.Add("think", "activeflipflopcomponent.think", think)
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Hook.Add("signalreceived.activeflipflopcomponent", "activeflipflopcomponent.signalReceived", signalReceived)
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@@ -1,11 +1,3 @@
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local allItems = {}
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Hook.Add("item.created", "countercomponent.init", function(item)
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if item.Prefab.Identifier == "countercomponent" then
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allItems[item] = true
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end
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end)
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local signalReceived = function(signal, connection)
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local this = connection.Item
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local mem = this.Components[2]
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@@ -24,13 +16,8 @@ local signalReceived = function(signal, connection)
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elseif input < 0 then
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mem.value = tostring(-input)
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end
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this.SendSignal(mem.value, "state_out")
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end
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local think = function()
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for component, _ in pairs(allItems) do
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component.SendSignal(component.Components[2].value, "state_out")
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end
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end
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Hook.Add("think", "countercomponent.think", think)
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Hook.Add("signalreceived.countercomponent", "countercomponent.signalReceived", signalReceived)
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@@ -1,11 +1,3 @@
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local allItems = {}
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Hook.Add("item.created", "flipflopcomponent.init", function(item)
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if item.Prefab.Identifier == "flipflopcomponent" then
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allItems[item] = true
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end
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end)
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local signalReceived = function(signal, connection)
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local this = connection.Item
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local mem = this.Components[2]
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@@ -20,13 +12,8 @@ local signalReceived = function(signal, connection)
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elseif input == -1 then
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mem.value = "1"
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end
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this.sendSignal(mem.value, "state_out")
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end
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local think = function()
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for component, _ in pairs(allItems) do
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component.SendSignal(component.Components[2].value, "state_out")
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end
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end
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Hook.Add("think", "flipflopcomponent.think", think)
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Hook.Add("signalreceived.flipflopcomponent", "flipflopcomponent.signalReceived", signalReceived)
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