Add non-active counter & flip-flop components

This commit is contained in:
2022-06-30 15:17:54 +01:00
parent b7f74ccb1a
commit 96b4176f8b
8 changed files with 121 additions and 30 deletions

View File

@@ -3,9 +3,15 @@
<entityname.flipflopcomponent>Flip-Flop Component</entityname.flipflopcomponent>
<entitydescription.flipflopcomponent>Switches state when receiving 1, forces state to X when receiving -X.</entitydescription.flipflopcomponent>
<entityname.flipflopcomponent>Active Flip-Flop Component</entityname.flipflopcomponent>
<entitydescription.flipflopcomponent>Switches state when receiving 1, forces state to X when receiving -X. Sends a signal constantly.</entitydescription.flipflopcomponent>
<entityname.countercomponent>Counter Component</entityname.countercomponent>\
<entitydescription.countercomponent>Counts up to ClampMax when receiving 1, resets to ClampMin when reached, forces state to X when receiving -X.</entitydescription.countercomponent>
<entityname.activecountercomponent>Active Counter Component</entityname.activecountercomponent>\
<entitydescription.activecountercomponent>Counts up to ClampMax when receiving 1, resets to ClampMin when reached, forces state to X when receiving -X. Sends a signal constantly.</entitydescription.activecountercomponent>
<entityname.reactorcontrollercomponent>Reactor Controller Component</entityname.reactorcontrollercomponent>
<entitydescription.reactorcontrollercomponent>Automatically sets a reactor's Fission Rate and Turbine Output.</entitydescription.reactorcontrollercomponent>
</infotexts>