local gears = require("gears") local awful = require("awful") clientkeys = gears.table.join( awful.key( {modkey}, "f", function(c) c.fullscreen = not c.fullscreen c:raise() end, {description = "toggle fullscreen", group = "client"} ), awful.key( {modkey, "Shift"}, "c", function(c) c:kill() end, {description = "close", group = "client"} ), awful.key( {modkey, "Control"}, "space", function(c) if not (awful.screen.focused().selected_tag.layout == awful.layout.suit.floating) and not c.maximized and not c.fullscreen then awful.client.floating.toggle(c) awful.placement.scale(c, {to_percent = 0.45}) awful.placement.under_mouse(c) end end, {description = "toggle floating", group = "client"} ), awful.key( {modkey, "Control"}, "Return", function(c) c:swap(awful.client.getmaster()) end, {description = "move to master", group = "client"} ), awful.key( {modkey}, "o", function(c) c:move_to_screen() end, {description = "move to screen", group = "client"} ), awful.key( {modkey}, "t", function(c) c.ontop = not c.ontop end, {description = "toggle keep on top", group = "client"} ), awful.key( {modkey}, "y", function(c) c.sticky = not c.sticky end, {description = "toggle sticky", group = "client"} ), awful.key( {modkey}, "n", function(c) -- The client currently has the input focus, so it cannot be -- minimized, since minimized clients can't have the focus. c.minimized = true end, {description = "minimize", group = "client"} ), awful.key( {modkey}, "m", function(c) c.maximized = not c.maximized c:raise() end, {description = "(un)maximize", group = "client"} ), awful.key( {modkey, "Shift"}, "m", function(c) c.maximized_horizontal = not c.maximized_horizontal c:raise() end, {description = "(un)maximize horizontally", group = "client"} ) ) clientbuttons = gears.table.join( awful.button( {}, 1, function(c) c:emit_signal("request::activate", "mouse_click", {raise = true}) end ), awful.button( {modkey}, 1, function(c) if c.focusable then c:emit_signal("request::activate", "mouse_click", {raise = true}) awful.mouse.client.move(c) end end ), awful.button( {modkey}, 3, function(c) if c.focusable then c:emit_signal("request::activate", "mouse_click", {raise = true}) awful.mouse.client.resize(c) end end ) )