local beautiful = require("beautiful") local awful = require("awful") local shapes = require("extras.nice.shapes") function update_titlebars(c, init) init = init or false -- Rounded Corners if not c.fullscreen and not c.maximized then c.shape = shapes.rounded_rect { tl = beautiful.corner_radius, tr = beautiful.corner_radius, bl = beautiful.corner_radius, br = beautiful.corner_radius } else c.shape = nil end end function toggle_window_buffers(s) if not s.top then s.left = awful.wibar({ screen = s, position = "left", opacity = 0.0, input_passthrough = true, }) s.right = awful.wibar({ screen = s, position = "right", opacity = 0.0, input_passthrough = true, }) s.top = awful.wibar({ screen = s, position = "top", opacity = 0.0, input_passthrough = true, }) s.bottom = awful.wibar({ screen = s, position = "bottom", opacity = 0.0, input_passthrough = true, }) end -- Three states: off, small borders, large borders s.buffer_state = s.buffer_state or "off" if s.buffer_state == "off" then s.buffer_state = "small" s.left.visible = true s.right.visible = true s.top.visible = true s.bottom.visible = true s.left.width = 50 s.right.width = 50 s.top.height = 50 s.bottom.height = 50 elseif s.buffer_state == "small" then s.buffer_state = "large" s.left.visible = true s.right.visible = true s.top.visible = true s.bottom.visible = true s.left.width = 200 s.right.width = 200 s.top.height = 50 s.bottom.height = 350 elseif s.buffer_state == "large" then s.buffer_state = "off" s.left.visible = false s.right.visible = false s.top.visible = false s.bottom.visible = false end end