Move ActiveStatus pull parsing into the model
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@@ -3199,53 +3199,25 @@ class Client(object):
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# Chat timestamp
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elif mtype == "chatproxy-presence":
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buddylist = dict()
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for _id in m.get("buddyList", {}):
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payload = m["buddyList"][_id]
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statuses = dict()
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for id_, data in m.get("buddyList", {}).items():
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statuses[id_] = ActiveStatus._from_chatproxy_presence(id_, data)
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self._buddylist[id_] = statuses[id_]
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last_active = payload.get("lat")
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active = payload.get("p") in [2, 3]
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in_game = int(_id) in m.get("gamers", {})
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buddylist[_id] = last_active
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if self._buddylist.get(_id):
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self._buddylist[_id].last_active = last_active
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self._buddylist[_id].active = active
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self._buddylist[_id].in_game = in_game
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else:
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self._buddylist[_id] = ActiveStatus(
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active=active, last_active=last_active, in_game=in_game
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)
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self.onChatTimestamp(buddylist=buddylist, msg=m)
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self.onChatTimestamp(buddylist=statuses, msg=m)
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# Buddylist overlay
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elif mtype == "buddylist_overlay":
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statuses = dict()
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for _id in m.get("overlay", {}):
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payload = m["overlay"][_id]
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for id_, data in m.get("overlay", {}).items():
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old_in_game = None
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if id_ in self._buddylist:
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old_in_game = self._buddylist[id_].in_game
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last_active = payload.get("la")
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active = payload.get("a") in [2, 3]
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in_game = (
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self._buddylist[_id].in_game
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if self._buddylist.get(_id)
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else False
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statuses[id_] = ActiveStatus._from_buddylist_overlay(
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data, old_in_game
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)
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status = ActiveStatus(
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active=active, last_active=last_active, in_game=in_game
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)
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if self._buddylist.get(_id):
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self._buddylist[_id].last_active = last_active
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self._buddylist[_id].active = active
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self._buddylist[_id].in_game = in_game
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else:
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self._buddylist[_id] = status
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statuses[_id] = status
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self._buddylist[id_] = statuses[id_]
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self.onBuddylistOverlay(statuses=statuses, msg=m)
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