Renamed: - Message.formatMentions - _util.digitToChar - _util.generateMessageID - _util.getSignatureID - _util.generateOfflineThreadingID - Client._markAlive Renamed following Client methods: - isLoggedIn - getSession - setSession - _forcedFetch - fetchThreads - fetchAllUsersFromThreads - fetchAllUsers - searchForUsers - searchForPages - searchForGroups - searchForThreads - searchForMessageIDs - searchForMessages - _fetchInfo - fetchUserInfo - fetchPageInfo - fetchGroupInfo - fetchThreadInfo - fetchThreadMessages - fetchThreadList - fetchUnread - fetchUnseen - fetchImageUrl - fetchMessageInfo - fetchPollOptions - fetchPlanInfo - _getPrivateData - getPhoneNumbers - getEmails - getUserActiveStatus - fetchThreadImages - _oldMessage - _doSendRequest - quickReply - _sendLocation - sendLocation - sendPinnedLocation - _sendFiles - sendRemoteFiles - sendLocalFiles - sendRemoteVoiceClips - sendLocalVoiceClips - forwardAttachment - createGroup - addUsersToGroup - removeUserFromGroup - _adminStatus - addGroupAdmins - removeGroupAdmins - changeGroupApprovalMode - _usersApproval - acceptUsersToGroup - denyUsersFromGroup - _changeGroupImage - changeGroupImageRemote - changeGroupImageLocal - changeThreadTitle - changeNickname - changeThreadColor - changeThreadEmoji - reactToMessage - createPlan - editPlan - deletePlan - changePlanParticipation - createPoll - updatePollVote - setTypingStatus - markAsDelivered - _readStatus - markAsRead - markAsUnread - markAsSeen - friendConnect - removeFriend - blockUser - unblockUser - moveThreads - deleteThreads - markAsSpam - deleteMessages - muteThread - unmuteThread - muteThreadReactions - unmuteThreadReactions - muteThreadMentions - unmuteThreadMentions - _pullMessage - _parseMessage - _doOneListen - setActiveStatus - onLoggingIn - on2FACode - onLoggedIn - onListening - onListenError - onMessage - onColorChange - onEmojiChange - onTitleChange - onImageChange - onNicknameChange - onAdminAdded - onAdminRemoved - onApprovalModeChange - onMessageSeen - onMessageDelivered - onMarkedSeen - onMessageUnsent - onPeopleAdded - onPersonRemoved - onFriendRequest - onInbox - onTyping - onGamePlayed - onReactionAdded - onReactionRemoved - onBlock - onUnblock - onLiveLocation - onCallStarted - onCallEnded - onUserJoinedCall - onPollCreated - onPollVoted - onPlanCreated - onPlanEnded - onPlanEdited - onPlanDeleted - onPlanParticipation - onQprimer - onChatTimestamp - onBuddylistOverlay - onUnknownMesssageType - onMessageError
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199 lines
8.0 KiB
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.. _intro:
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Introduction
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============
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``fbchat`` uses your email and password to communicate with the Facebook server.
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That means that you should always store your password in a separate file, in case e.g. someone looks over your shoulder while you're writing code.
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You should also make sure that the file's access control is appropriately restrictive
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.. _intro_logging_in:
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Logging In
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----------
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Simply create an instance of :class:`Client`. If you have two factor authentication enabled, type the code in the terminal prompt
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(If you want to supply the code in another fashion, overwrite :func:`Client.on_2fa_code`)::
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from fbchat import Client
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from fbchat.models import *
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client = Client('<email>', '<password>')
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Replace ``<email>`` and ``<password>`` with your email and password respectively
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.. note::
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For ease of use then most of the code snippets in this document will assume you've already completed the login process
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Though the second line, ``from fbchat.models import *``, is not strictly necessary here, later code snippets will assume you've done this
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If you want to change how verbose ``fbchat`` is, change the logging level (in :class:`Client`)
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Throughout your code, if you want to check whether you are still logged in, use :func:`Client.is_logged_in`.
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An example would be to login again if you've been logged out, using :func:`Client.login`::
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if not client.is_logged_in():
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client.login('<email>', '<password>')
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When you're done using the client, and want to securely logout, use :func:`Client.logout`::
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client.logout()
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.. _intro_threads:
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Threads
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-------
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A thread can refer to two things: A Messenger group chat or a single Facebook user
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:class:`ThreadType` is an enumerator with two values: ``USER`` and ``GROUP``.
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These will specify whether the thread is a single user chat or a group chat.
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This is required for many of ``fbchat``'s functions, since Facebook differentiates between these two internally
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Searching for group chats and finding their ID can be done via. :func:`Client.search_for_groups`,
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and searching for users is possible via. :func:`Client.search_for_users`. See :ref:`intro_fetching`
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You can get your own user ID by using :any:`Client.uid`
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Getting the ID of a group chat is fairly trivial otherwise, since you only need to navigate to `<https://www.facebook.com/messages/>`_,
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click on the group you want to find the ID of, and then read the id from the address bar.
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The URL will look something like this: ``https://www.facebook.com/messages/t/1234567890``, where ``1234567890`` would be the ID of the group.
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An image to illustrate this is shown below:
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.. image:: /_static/find-group-id.png
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:alt: An image illustrating how to find the ID of a group
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The same method can be applied to some user accounts, though if they've set a custom URL, then you'll just see that URL instead
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Here's an snippet showing the usage of thread IDs and thread types, where ``<user id>`` and ``<group id>``
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corresponds to the ID of a single user, and the ID of a group respectively::
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client.send(Message(text='<message>'), thread_id='<user id>', thread_type=ThreadType.USER)
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client.send(Message(text='<message>'), thread_id='<group id>', thread_type=ThreadType.GROUP)
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Some functions (e.g. :func:`Client.change_thread_color`) don't require a thread type, so in these cases you just provide the thread ID::
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client.change_thread_color(ThreadColor.BILOBA_FLOWER, thread_id='<user id>')
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client.change_thread_color(ThreadColor.MESSENGER_BLUE, thread_id='<group id>')
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.. _intro_message_ids:
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Message IDs
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-----------
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Every message you send on Facebook has a unique ID, and every action you do in a thread,
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like changing a nickname or adding a person, has a unique ID too.
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Some of ``fbchat``'s functions require these ID's, like :func:`Client.react_to_message`,
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and some of then provide this ID, like :func:`Client.send`.
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This snippet shows how to send a message, and then use the returned ID to react to that message with a 😍 emoji::
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message_id = client.send(Message(text='message'), thread_id=thread_id, thread_type=thread_type)
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client.react_to_message(message_id, MessageReaction.LOVE)
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.. _intro_interacting:
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Interacting with Threads
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------------------------
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``fbchat`` provides multiple functions for interacting with threads
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Most functionality works on all threads, though some things,
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like adding users to and removing users from a group chat, logically only works on group chats
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The simplest way of using ``fbchat`` is to send a message.
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The following snippet will, as you've probably already figured out, send the message ``test message`` to your account::
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message_id = client.send(Message(text='test message'), thread_id=client.uid, thread_type=ThreadType.USER)
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You can see a full example showing all the possible thread interactions with ``fbchat`` by going to :ref:`examples`
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.. _intro_fetching:
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Fetching Information
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--------------------
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You can use ``fbchat`` to fetch basic information like user names, profile pictures, thread names and user IDs
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You can retrieve a user's ID with :func:`Client.search_for_users`.
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The following snippet will search for users by their name, take the first (and most likely) user, and then get their user ID from the result::
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users = client.search_for_users('<name of user>')
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user = users[0]
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print("User's ID: {}".format(user.uid))
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print("User's name: {}".format(user.name))
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print("User's profile picture URL: {}".format(user.photo))
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print("User's main URL: {}".format(user.url))
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Since this uses Facebook's search functions, you don't have to specify the whole name, first names will usually be enough
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You can see a full example showing all the possible ways to fetch information with ``fbchat`` by going to :ref:`examples`
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.. _intro_sessions:
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Sessions
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--------
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``fbchat`` provides functions to retrieve and set the session cookies.
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This will enable you to store the session cookies in a separate file, so that you don't have to login each time you start your script.
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Use :func:`Client.get_gession` to retrieve the cookies::
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session_cookies = client.get_gession()
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Then you can use :func:`Client.set_gession`::
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client.set_gession(session_cookies)
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Or you can set the ``session_cookies`` on your initial login.
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(If the session cookies are invalid, your email and password will be used to login instead)::
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client = Client('<email>', '<password>', session_cookies=session_cookies)
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.. warning::
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You session cookies can be just as valuable as you password, so store them with equal care
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.. _intro_events:
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Listening & Events
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------------------
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To use the listening functions ``fbchat`` offers (like :func:`Client.listen`),
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you have to define what should be executed when certain events happen.
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By default, (most) events will just be a `logging.info` statement,
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meaning it will simply print information to the console when an event happens
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.. note::
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You can identify the event methods by their ``on`` prefix, e.g. ``on_message``
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The event actions can be changed by subclassing the :class:`Client`, and then overwriting the event methods::
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class CustomClient(Client):
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def on_message(self, mid, author_id, message_object, thread_id, thread_type, ts, metadata, msg, **kwargs):
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# Do something with message_object here
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pass
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client = CustomClient('<email>', '<password>')
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**Notice:** The following snippet is as equally valid as the previous one::
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class CustomClient(Client):
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def on_message(self, message_object, author_id, thread_id, thread_type, **kwargs):
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# Do something with message_object here
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pass
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client = CustomClient('<email>', '<password>')
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The change was in the parameters that our ``on_message`` method took: ``message_object`` and ``author_id`` got swapped,
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and ``mid``, ``ts``, ``metadata`` and ``msg`` got removed, but the function still works, since we included ``**kwargs``
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.. note::
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Therefore, for both backwards and forwards compatibility,
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the API actually requires that you include ``**kwargs`` as your final argument.
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View the :ref:`examples` to see some more examples illustrating the event system
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