Minor refactoring
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@@ -1,15 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<infotexts language="English" nowhitespace="false" translatedname="English">
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<entityname.flipflopcomponent>Flip-Flop Component</entityname.flipflopcomponent>
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<entitydescription.flipflopcomponent>Switches state when receiving 1, forces state to X when receiving -X.</entitydescription.flipflopcomponent>
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<entityname.flipflopcomponent>Active Flip-Flop Component</entityname.flipflopcomponent>
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<entitydescription.flipflopcomponent>Switches state when receiving 1, forces state to X when receiving -X. Constantly outputs state.</entitydescription.flipflopcomponent>
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<entityname.activeflipflopcomponent>Flip-Flop Component (Active)</entityname.activeflipflopcomponent>
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<entitydescription.activeflipflopcomponent>Switches state when receiving 1, forces state to X when receiving -X. Constantly outputs state.</entitydescription.activeflipflopcomponent>
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<entityname.countercomponent>Counter Component</entityname.countercomponent>
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<entitydescription.countercomponent>Counts up to ClampMax when receiving 1, resets to ClampMin when reached, forces state to X when receiving -X.</entitydescription.countercomponent>
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<entityname.activecountercomponent>Active Counter Component</entityname.activecountercomponent>
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<entityname.activecountercomponent>Counter Component (Active)</entityname.activecountercomponent>
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<entitydescription.activecountercomponent>Counts up to ClampMax when receiving 1, resets to ClampMin when reached, forces state to X when receiving -X. Constantly outputs state.</entitydescription.activecountercomponent>
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<entityname.reactorcontrollercomponent>Reactor Controller Component</entityname.reactorcontrollercomponent>
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