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barotrauma-custom-components/Lua/reactorcontrollercomponent.lua

50 lines
1.3 KiB
Lua

local allItems = {}
local defaultTable = {
load_value_in = 0,
fuel_in = 100,
set_efficiency = 100,
set_fission_efficiency = 75,
set_max_power = 20000,
set_silent = 0,
}
Hook.Add("item.created", "reactorcontrollercomponent.init", function(item)
if item.Prefab.Identifier == "reactorcontrollercomponent" then
allItems[item] = {}
for k, v in pairs(defaultTable) do
allItems[item][k] = v
end
end
end)
local signalReceived = function(signal, connection)
local this = connection.Item
local mem = allItems[this]
local signalNum = tonumber(signal.value) or defaultTable[connection.Name]
if mem[connection.Name] == signalNum then
return
end
mem[connection.Name] = signalNum
local turbineoutput = (mem.load_value_in / mem.set_max_power) * mem.set_efficiency
local fissionrate = turbineoutput / (mem.fuel_in / mem.set_fission_efficiency)
if mem.set_silent == 1 then
if turbineoutput > 10 then
turbineoutput = 10
end
if fissionrate > 10 then
fissionrate = 10
end
end
this.SendSignal(turbineoutput, "turbine_output_out")
this.SendSignal(fissionrate, "fission_rate_out")
end
Hook.Add("signalreceived.reactorcontrollercomponent", "reactorcontrollercomponent.signalReceived", signalReceived)