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182
android_solver.py
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# This program allows the sudoku_solver.py script to interact with an android emulator running the app
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# 'Sudoku - The Clean One'.
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import pyautogui
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import time
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import sudoku_solver
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board = [
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[0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0]
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]
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startx, starty = pyautogui.locateCenterOnScreen('./numbers/back.png')
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startx = startx - 20
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starty = starty + 73
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def board_scanner():
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# Scan for Number 1s
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pyautogui.click(startx + 60, starty + 512)
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time.sleep(.25)
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for y in range(9):
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for x in range(9):
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if pyautogui.pixelMatchesColor(int(startx + x*52), int(starty + y*52), (168, 181, 189), tolerance=10):
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board[y][x] = 1
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# Scan for Number 2s
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pyautogui.click(startx + 141, starty + 512)
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time.sleep(.25)
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for y in range(9):
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for x in range(9):
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if pyautogui.pixelMatchesColor(int(startx + x*52), int(starty + y*52), (168, 181, 189), tolerance=10):
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board[y][x] = 2
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# Scan for Number 3s
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pyautogui.click(startx + 220, starty + 512)
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time.sleep(.25)
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for y in range(9):
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for x in range(9):
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if pyautogui.pixelMatchesColor(int(startx + x*52), int(starty + y*52), (168, 181, 189), tolerance=10):
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board[y][x] = 3
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# Scan for Number 4s
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pyautogui.click(startx + 301, starty + 512)
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time.sleep(.25)
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for y in range(9):
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for x in range(9):
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if pyautogui.pixelMatchesColor(int(startx + x * 52), int(starty + y * 52), (168, 181, 189), tolerance=10):
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board[y][x] = 4
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# Scan for Number 5s
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pyautogui.click(startx + 376, starty + 512)
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time.sleep(.25)
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for y in range(9):
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for x in range(9):
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if pyautogui.pixelMatchesColor(int(startx + x * 52), int(starty + y * 52), (168, 181, 189), tolerance=10):
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board[y][x] = 5
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# Scan for Number 6s
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pyautogui.click(startx + 60, starty + 597)
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time.sleep(.25)
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for y in range(9):
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for x in range(9):
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if pyautogui.pixelMatchesColor(int(startx + x * 52), int(starty + y * 52), (168, 181, 189), tolerance=10):
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board[y][x] = 6
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# Scan for Number 7s
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pyautogui.click(startx + 141, starty + 597)
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time.sleep(.25)
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for y in range(9):
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for x in range(9):
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if pyautogui.pixelMatchesColor(int(startx + x * 52), int(starty + y * 52), (168, 181, 189), tolerance=10):
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board[y][x] = 7
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# Scan for Number 8s
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pyautogui.click(startx + 220, starty + 597)
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time.sleep(.25)
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for y in range(9):
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for x in range(9):
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if pyautogui.pixelMatchesColor(int(startx + x * 52), int(starty + y * 52), (168, 181, 189), tolerance=10):
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board[y][x] = 8
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# Scan for Number 9s
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pyautogui.click(startx + 301, starty + 597)
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time.sleep(.25)
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for y in range(9):
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for x in range(9):
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if pyautogui.pixelMatchesColor(int(startx + x * 52), int(starty + y * 52), (168, 181, 189), tolerance=10):
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board[y][x] = 9
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def fill_in():
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# Place Number 1s
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pyautogui.click(startx + 60, starty + 512)
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time.sleep(.25)
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for y in range(len(board)):
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for x in range(len(board)):
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if board[y][x] == 1:
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pyautogui.click(int(startx + x*52), int(starty + y*52))
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# Place Number 2s
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pyautogui.click(startx + 141, starty + 512)
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time.sleep(.25)
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for y in range(len(board)):
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for x in range(len(board)):
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if board[y][x] == 2:
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pyautogui.click(int(startx + x*52), int(starty + y*52))
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# Place Number 3s
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pyautogui.click(startx + 220, starty + 512)
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time.sleep(.25)
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for y in range(len(board)):
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for x in range(len(board)):
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if board[y][x] == 3:
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pyautogui.click(int(startx + x*52), int(starty + y*52))
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# Place Number 4s
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pyautogui.click(startx + 301, starty + 512)
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time.sleep(.25)
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for y in range(len(board)):
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for x in range(len(board)):
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if board[y][x] == 4:
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pyautogui.click(int(startx + x*52), int(starty + y*52))
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# Place Number 5s
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pyautogui.click(startx + 376, starty + 512)
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time.sleep(.25)
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for y in range(len(board)):
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for x in range(len(board)):
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if board[y][x] == 5:
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pyautogui.click(int(startx + x*52), int(starty + y*52))
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# Place Number 6s
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pyautogui.click(startx + 60, starty + 597)
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time.sleep(.25)
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for y in range(len(board)):
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for x in range(len(board)):
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if board[y][x] == 6:
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pyautogui.click(int(startx + x*52), int(starty + y*52))
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# Place Number 7s
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pyautogui.click(startx + 141, starty + 597)
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time.sleep(.25)
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for y in range(len(board)):
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for x in range(len(board)):
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if board[y][x] == 7:
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pyautogui.click(int(startx + x*52), int(starty + y*52))
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# Place Number 8s
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pyautogui.click(startx + 220, starty + 597)
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time.sleep(.25)
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for y in range(len(board)):
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for x in range(len(board)):
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if board[y][x] == 8:
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pyautogui.click(int(startx + x*52), int(starty + y*52))
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# Place Number 9s
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pyautogui.click(startx + 301, starty + 597)
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time.sleep(.25)
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for y in range(len(board)):
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for x in range(len(board)):
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if board[y][x] == 9:
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pyautogui.click(int(startx + x*52), int(starty + y*52))
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print('\n\nEmpty Board:')
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sudoku_solver.printb(board)
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board_scanner()
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print('\n\nScanned Board:')
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sudoku_solver.printb(board)
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sudoku_solver.solve(board)
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print('\n\n\nSolved Board:')
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sudoku_solver.printb(board)
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print('\n\n')
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print(board)
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fill_in()
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8
mousescanner.py
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import pyautogui
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import time
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while True:
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print(pyautogui.position())
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x, y = pyautogui.position()
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print(pyautogui.pixel(x,y))
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time.sleep(3)
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BIN
numbers/1.png
Normal file
After Width: | Height: | Size: 920 B |
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numbers/2.png
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After Width: | Height: | Size: 1.1 KiB |
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numbers/3.png
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After Width: | Height: | Size: 1.2 KiB |
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numbers/4.png
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After Width: | Height: | Size: 1.0 KiB |
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numbers/5.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
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numbers/6.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
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numbers/7.png
Normal file
After Width: | Height: | Size: 1000 B |
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numbers/8.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
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numbers/9.png
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After Width: | Height: | Size: 1.2 KiB |
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numbers/back.png
Normal file
After Width: | Height: | Size: 557 B |
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numbers/board.png
Normal file
After Width: | Height: | Size: 42 KiB |
72
sudoku_solver.py
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# This program solves a sudoku by backtracking and filling all possible spaces.
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def solve(board):
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empty = find_empty(board)
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if empty == None:
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return True
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else:
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x, y = empty
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for i in range(1,10):
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if check_validity(board, x, y, i):
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board[y][x] = i
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if solve(board):
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return True
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board[y][x] = 0
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return False
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# This function Prints a Sudoku Board
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def printb(board):
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for x in range(len(board)):
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if x % 3 == 0:
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print('-------------------------')
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for y in range(len(board[x])):
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if y % 3 == 0:
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print('|', end=' ')
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print(board[x][y], end=' ')
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print('|')
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print('-------------------------')
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# This function checks if a passed number in a set of coordinates in valid.
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def check_validity(board, x, y, num):
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# Check horizontal
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for i in range(len(board)):
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if board[y][i] == num and x != i:
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return False
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# Check vertical
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for i in range(len(board)):
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if board[i][x] == num and y != i:
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return False
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# Check square
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sqr_x = (x // 3) * 3
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sqr_y = (y // 3) * 3
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for i in range(sqr_y, sqr_y + 3):
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for j in range(sqr_x, sqr_x + 3):
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if board[i][j] == num and (i, j) != (y, x):
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return False
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return True
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# This function finds the first empty square in the Sudoku.
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def find_empty(board):
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for y in range(len(board)):
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for x in range(len(board)):
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if board[y][x] == 0:
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return x, y
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return None
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# printb(board)
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# starttime = time.time()
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# solve(board)
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# print('\n--------------------------\n')
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# printb(board)
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# print('\nIt took us ' + str(round(time.time() - starttime)) + ' seconds to solve the sudoku.')
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